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Journals and Conferences
We define reality mining as quantifying and modeling long-term human behavior and social interactions, by using mobile phones and wearable badges as sensors that capture realworld face-to-face interactions. In this paper, we describe two experiments that use this approach: (a) understanding the diffusion of social behaviors using mobile phones at an… (More)
We give a new proof that any candy-passing game on a graph G with at least 4|E(G)|−|V (G)| candies stabilizes. Unlike the prior literature on candy-passing games, we use methods from the general theory of chip-firing games which allow us to obtain a polynomial bound on the number of rounds before stabilization.
We let G be an undirected graph and denote the vertex and edge sets of G by V (G) and E(G), respectively. The candy-passing game on G is defined by the following rules: • At the beginning of the game, c > 0 candies are distributed among |V (G)| students, each of whom is seated at some distinct vertex v ∈ V (G). • A whistle is sounded at a regular interval.… (More)