Paul Bourke

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This paper explores the use of the online digital world Second Life as an environment in which one can represent and explore three dimensional fractals, and in addition, present them to others in a collaborative and engaging fashion. Second Life at its core provides a means whereby multiple remote participants can engage with 3D geometry within a virtual(More)
a r t i c l e i n f o a b s t r a c t qwViz is a software package for interactive visualisation of the time-evolution of quantum walks on arbitrarily complex graphs. The package is written in C and uses OpenGL to generate graphics in real-time. The qwViz package can be used to directly simulate discrete-time quantum walks on undirected graphs when provided(More)
This paper presents the data collection methodology for a project aimed at creating a virtual game like experience of a historically significant location in Western Australia. The goal is less about just conveying a sense of the place but more about creating an accurate representation. Where data such as imagery and 3D models are used to represent features(More)
— This workshop is intended to provide an overview of the state of the art as well as practical considerations in relation to the automatic reconstruction of textured 3D models solely from a number of photographs. Presented will be the theory, introduction to the current software solutions and possible pipelines as well as some of the post processing(More)
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