Paul Benölken

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In this paper we present our solution for fast, direct volume rendering of unstructured grids on standard PC workstations. We describe our modification of the incremental slicing approach for achieving high performance as well as the application of geometry-compression methods for minimizing the memory requirements. Furthermore, we show our implementation(More)
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by keeping the relationship and context to the real environment. Up to date only a few approaches targeting the deployment of augmented reality during the analysis stage have been(More)
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