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There is much positive research on computer-supported collaborative learning (CSCL) environments in asynchronous distributed learning groups (DLGs). There is also research that shows that contemporary CSCL environments do not completely fulfil expectations on supporting interactive group learning, shared understanding, social construction of knowledge, and(More)
There is much talk of a change in modern youth – often referred to as digital natives or Homo Zappiens – with respect to their ability to simultaneously process multiple channels of information. In other words, kids today can multitask. Unfortunately for proponents of this position, there is much empirical documentation concerning the negative effects of(More)
The effectiveness of group learning in asynchronous distributed learning groups depends on the social interaction that takes place. This social interaction affects both cognitive and socioemotional processes that take place during learning, group forming, establishment of group structures, and group dynamics. Though now known to be important, this aspect is(More)
As society becomes more complex, complexity becomes part of our education. Education nowadays witnesses complex problem solving tasks and multidisciplinary teamwork. Although multidisciplinarity is a prerequisite for the knowledge construction imposed by these tasks, it is in no way a guarantee. Multidisciplinary teams need common ground to enable the(More)
Distributed learning in groups is usually supported by computer-supported collaborative learning environments. Although these environments have the potential to facilitate working in groups, they often do not fulfill this potential because of their inability to provide a sound social space where social relationships exist and where a sense of cohesiveness(More)
Troubleshooting in a practice situation requires two types of information, namely for reasoning about the problem-cause and for finding an adequate solution (declarative information) and for manipulating the environment (procedural information). It is hypothesized that presenting this information piece-by-piece during practice (i.e., presentation of(More)
A peer feedback tool (Radar) and a reflection tool (Reflector) were used to enhance group performance in a computer-supported collaborative learning environment. Radar allows group members to assess themselves and their fellow group members on six traits related to social and cognitive behavior. Reflector stimulates group members to reflect on their past,(More)