Paul A. Hollins

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INTRODUCTION The conception of computer games in education dates back to the 1950s with the integration of war-gaming and computer science research, coupled with the emergence of educational theories that emphasise active learning. The first computer games were developed in the 1960s and soon after they were being used and developed for educational purposes(More)
Technical Interoperability is critical to facilitate the exchange of data, the sharing of learning resources & designs and to encourage cross cultural collaboration. However, this ideal can only be achieved when the agreed conventions involve all stakeholders in the process. The more global the agreed convention, the greater is the potential benefit. In(More)
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