Patrick Kania

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OBJECTIVE To understand the perceived utility of a novel simulator to improve operative skill, eye-hand coordination, and depth perception. METHODS We used the ImmersiveTouch simulation platform (ImmersiveTouch, Inc., Chicago, Illinois, USA) in two U.S. Accreditation Council for Graduate Medical Education-accredited neurosurgical training programs: the(More)
BACKGROUND Manual skill is important for surgeons, but current methods to evaluate sensory-motor skills in applicants to a surgical residency are limited. OBJECTIVE To develop a method of testing sensory-motor skill using objective and reproducible virtual reality simulation. METHODS We designed a set of tests on a 3-dimensional surgical simulator with(More)
BACKGROUND Simulation-based training may be incorporated into neurosurgery in the future. OBJECTIVE To assess the usefulness of a novel haptics-based virtual reality percutaneous trigeminal rhizotomy simulator. METHODS A real-time augmented reality simulator for percutaneous trigeminal rhizotomy was developed using the ImmersiveTouch platform.(More)
OBJECTIVE This study explores the usefulness of virtual simulation training for learning to place pedicle screws in the lumbar spine. METHODS Twenty-six senior medical students anonymously participated and were randomized into two groups (A = no simulation; B = simulation). Both groups were given 15 minutes to place two pedicle screws in a sawbones model.(More)
PURPOSE To evaluate a haptic-based simulator, MicroVisTouch™, as an assessment tool for capsulorhexis performance in cataract surgery. The study is a prospective, unmasked, nonrandomized dual academic institution study conducted at the Wilmer Eye Institute at Johns Hopkins Medical Center (Baltimore, MD, USA) and King Khaled Eye Specialist Hospital (Riyadh,(More)
OBJECTIVE To determine if a computer-based simulation with haptic technology can help surgical trainees improve tactile discrimination using surgical instruments. MATERIAL AND METHODS Twenty junior medical students participated in the study and were randomized into two groups. Subjects in Group A participated in virtual simulation training using the(More)
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