Patrick Holroyd

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This research concentrates on providing high fidelity animation, only achievable with offline rendering solutions, for interactive fMRI-based experiments. Virtual characters are well established within the film, game and research worlds, yet much remains to be learned about which design, stylistic or behavioural factors combine to make a believable(More)
Professional video recording is a complex process which often requires expensive cameras and large amounts of ancillary equipment. With the advancement of mobile technologies, cameras on mobile devices have improved to the point where the quality of their output is sometimes comparable to that obtained from a professional video camera and are often used in(More)
A new centre has been established to provide readily accessible counselling, consultation, and mental health information. People may refer themselves or are recommended to attend by general practitioners or other agencies. The counsellors have varied backgrounds in paramedical or counselling services, and they are supported by psychiatrists. Of a sample of(More)
PURPOSE The study aim was to develop a mobile application (app) supported by user preferences to optimise self-management of arm and shoulder exercises for upper-limb dysfunction (ULD) after breast cancer treatment. METHODS Focus groups with breast cancer patients were held to identify user needs and requirements. Behaviour change techniques were explored(More)
The use of films in early stages of the design of technology is a practice that is becoming increasingly common. However, the focus of these films is usually centered on exploring the technology and its specifications rather than on the experiences that the technology can potentially create for its user. Previous research emphasises the relevance of(More)
With the advancement of mobile technologies cameras on mobile devices have improved to the point where the quality of their output is sometimes comparable to that obtained from a professional video camera. Moreover mobile cameras are being used more and more frequently in professional production environments. However, tools that allow professional users to(More)
Video lectures are the main teaching tool used in e-learning platforms. Different video lecture delivery formats are used to disseminate course content among students. However, there are a limited number of studies that investigate if and how different video lecture delivery formats affect the way a viewer feels engaged with the video content. This paper(More)
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