Patrick Felicia

  • Citations Per Year
Learn More
BACKGROUND Valid estimation of dental treatment needed at population level is important for service planning. In many instances, planning is informed by survey data, which provide epidemiologically estimated need from the dental fieldworkers' perspective. The aim of this paper is to determine the validity of this type of information for planning. A(More)
This paper reports on both theoretical and empirical evidence pertaining to why and how video games can motivate students to learn in traditional or non-traditional settings. The first section describes the background and rationale of the paper. It explains key concepts linked to motivation, engagement and flow, and illustrates how some features in video(More)
This paper explains why and how video games can motivate students to learn. It explains key concepts linked to motivation, engagement and flow, and illustrates how some features in video games can promote intrinsic motivation, hence encourage and sustain learning. In the second part of the paper, empirical evidence of the motivational aspects of video games(More)
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the(More)
This paper explains why and how video games may be considered as an alternative to traditional teaching methods. The first section describes the background and rationale for the paper. It analyses the limitations of traditional methods for teaching, and identifies how Game-Based Learning (GBL) can be a more practical and effective approach. In the second(More)
  • 1