Development on embedded devices, even on todayâ€™s hardware, limits us to a minimum of third party-library dependencies due to hardware memory and power restrictions. In setups requiring intenseâ€¦ (More)

We introduce a novel fast and robust simulation method for deformable solids that supports complex physical effects like lateral contraction, anisotropy or elastoplasticity. Our method uses aâ€¦ (More)

Geometric algebra covers many mathematical areas such as vector algebra, complex numbers, Pluecker coordinates, quaternions. It is geometrically intuitive and has a lot of potential for optimizationâ€¦ (More)

We propose a position-based approach for largescale simulations of rigid bodies at interactive frame-rates. Our method solves positional constraints between rigid bodies and therefore integratesâ€¦ (More)

The focus of the this work is a simplified integration of algorithms expressed in Geometric Algebra (GA) in modern high level computer languages, namely C++, OpenCL and CUDA. A high runtimeâ€¦ (More)

The focus of the this work is on the better integration of algorithms expressed in Conformal Geometric Algebra (CGA) in modern high level computer languages, namely C++ and NVIDIAâ€™s Compute Unifiedâ€¦ (More)

The focus of this work is a simplified integration of algorithms expressed in Geometric Algebra (GA) into modern high level computer languages, namely C++, OpenCL and CUDA. A high runtime performanceâ€¦ (More)

In this paper, we explore the geometric objects of conformal geometric algebra based on their IPNS (inner product null space) representation in some detail. Spheres of dimension 1 , 2 and three areâ€¦ (More)