Pascal M. Deville

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In lighting engineering the precise simulation of a lighting project requires a light source model which has the ability to reproduce real light sources. The models which assume the spatial energy is diiused over the light source, are not suuciently precise, since real light sources do not have uniform spatial energy distributions. Other models based upon(More)
This paper describes methods that can be used for modeling radia-tive properties of light sources and materials, in a radiosity computation algorithm. These methods have been designed in order to improve the photo-realistic rendering of complex architectural scenes as well as to allow illumination engineering applications. They are based on the accurate(More)
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