Paolo Libardi

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We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of "Alternative Reality", we have used Artificial Intelligence techniques to support the definition of the virtual environment(More)
Virtual Reality Artworks provide sophisticated user experiences but their development is a complex process. We describe the use of Intelligent Virtual Environments for VR Art. In this approach, virtual world behaviour is governed by a symbolic system. This supports news forms of experimentation with physical laws or with causality that we have termed(More)
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments' Physics by separating the objects' kinematics from the physical(More)
In this paper, we describe such an environment, in which the user can be presented in real-time with an alternative range of consequences for a given interaction with virtual world objects, thus inducing various perceptions of causality. From a systemic perspective, we can adopt a pragmatic approach, inspired from Humian philosophy, which considers that(More)
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