Panagiotis Stergiopoulos

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There are numerous applications of VR simulation requiring the grasping and manipulation of virtual objects. Standard-use haptic interfaces (e.g. PHANToM) allow only a limited level of realism, as grasping is approximated through a metaphor (e.g. pressing a button for grasping an object). Existing hand exoskeletons have also certain drawbacks (e.g. feedback(More)
 In the car manufacturing industry, the trend is to try to drastically reduce the time-to-market for new products in order to remain competitive. The Robotics Center (Ecole des Mines de Paris) has developed a methodology for the design and evaluation of Virtual Reality (VR) applications. The idea of this experiment is to go beyond the capabilities of(More)
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