Palle Dahlstedt

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In this paper, a program is presented that applies interactive evolution to sound generation, i.e., preferred individuals are repeatedly selected from a population of genetically bred sound objects, created with various synthesis and pattern generation algorithms. This simplifies aural exploration of huge synthesis parameter spaces, and presents a(More)
Palle Dahlstedt was awarded a fellowship to work within the Department of Computer Science at the University of Liverpool on a research project tasked with (a) developing a software tool that would allow composers to work with self-directing “computational entities” and then (b) using the software tool to create a new musical work. The project title was(More)
The Bucket System is a new system for computer-mediated ensemble improvisation, designed by improvisers for improvisers. Coming from a tradition of structured free ensemble improvisation practices (comprovisation), influenced by post-WW2 experimental music practices, it is a signaling system implemented with a set of McMillen QuNeo controllers as input and(More)
This paper describes a system developed to create computer based jazz improvisation solos. The generation of the improvisation material uses interactive evolution, based on a dual genetic representation: a basic melody line representation, with energy constraints (“rubber band”) and a hierarchic structure of operators that processes the various parts of(More)
We propose a generative drama approach that integrates human creativity by using an agent-based system where the characters are developed using interactive evolution. The author can then create a scenario from the agents' interaction which provides a foundation for the desired story, which is given its final artistic form through a mapping to a visual(More)