Pablo Gagliardo

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Figure 1: The full model of the system running scene. ABSTRACT An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by(More)
—The purpose of this work is designing and implementing a rehabilitation software for dysphonic patients. Constant training is a key factor for this type of therapy. The patient can play the game as well as conduct the voice training simultaneously guided by therapists at clinic or exercise independently at home. The voice information can be recorded and(More)
—An assistive training tool software for rehabilitation of dysphonic patients is evaluated according to the practical clinical feedback from the treatments. One stroke sufferer and one parkinson sufferer have provided earnest suggestions for the improvement of our tool software. The assistive tool employs a serious game as the attractive logic part, and(More)
BACKGROUND Recent advancement in the technology of virtual reality (VR) has allowed improved applications for cognitive rehabilitation. OBJECTIVES The aim of this review is to facilitate comparisons of therapeutic efficacy of different VR interventions. METHODS A systematic approach for the review of VR cognitive rehabilitation outcome research(More)
A balance measurement software based on Kinect2 sensor is evaluated by comparing to Wii balance board in numerical analysis level, and further improved according to the consideration of BFP (Body fat percentage) values of the user. Several person with different body types are involved into the test. The algorithm is improved by comparing the body type of(More)
A balance measurement software based on Kinect2 sensor is evaluated by comparing to golden standard balance measure platform intuitively. The software analysis the tracked body data from the user by Kinect2 sensor and get user's center of mass(CoM) as well as its motion route on a plane. The software is evaluated by several comparison tests, the evaluation(More)
In this paper, two mHealth applications are introduced, which can be employed as the terminals of bigdata based health service to collect information for electronic medical records (EMRs). The first one is a hybrid system for improving the user experience in the hyperbaric oxygen chamber by 3D stereoscopic virtual reality glasses and immersive perception.(More)
This is the preprint version of our paper on JOMS. In this paper, two mHealth applications are introduced, which can be employed as the terminals of bigdata based health service to collect information for electronic medical records (EMRs). The first one is a hybrid system for improving the user experience in the hyperbaric oxygen chamber by 3D stereoscopic(More)
This is the preprint version of our paper on REHAB2015. A balance measurement software based on Kinect2 sensor is evaluated by comparing to Wii balance board in numerical analysis level, and further improved according to the consideration of BFP (Body fat percentage) values of the user. Several person with different body types are involved into the test.(More)