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Empathy and experience in HCI
'empathy' is used to help position some emerging design and user-experience methodologies in terms of dynamically shifting relationships between designers, users, and artefacts.
Experience-Centered Design: Designers, Users, and Communities in Dialogue
The historical origins and basic concepts that led into and flow out from the understanding of experience as the heart of people's interactions with digital technology are outlined.
An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future Research
A critical analysis of 30 years of ageing research published across the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) community highlights how ageing is typically framed as a “problem” that can be managed by technology.
Configuring participation: on how we involve people in design
The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders in design processes, with a pretext of distributing control to participants to shape their…
Viewpoint: empowering communities with situated voting devices
Following a two-month trial, Viewpoint is a public voting device developed to allow residents in a disadvantaged community to make their voices heard through a simple, lightweight interaction and contribute guidelines for the design of public democracy tools and dimensions impacting their effectiveness.
Leaving the wild: lessons from community technology handovers
This paper returns to two examples in which technologies with the involvement of communities were designed and provides guidelines for planning and executing technology handovers when conducting research with communities.
Live-streaming changes the (video) game
This paper looks at the different communities that have grown around video game spectating, the incentives of all stakeholders and the technologies involved, and explores its relation to the malleability of activity and passivity.
The prayer companion: openness and specificity, materiality and spirituality
- William W. Gaver, M. Blythe, Andy Boucher, N. Jarvis, Jo A. Bowers, P. Wright
- 10 April 2010
The Prayer Companion is described, a device developed as a resource for the spiritual activity of a group of cloistered nuns that displays a stream of information sourced from RSS news feeds and social networking sites to suggest possible topics for prayers.
Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities
- J. Meissner, J. Vines, J. McLaughlin, Thomas Nappey, Jekaterina Maksimova, P. Wright
- PhilosophyConference on Designing Interactive Systems
- 10 June 2017
A qualitative study that explored how people with disabilities experience the empowering potential of making and contributes a new perspective on the specific social and material capacities of accessible maker initiatives.
A design-led inquiry into personhood in dementia
- Jayne Wallace, P. Wright, John C. McCarthy, D. Green, James Thomas, P. Olivier
- ArtCHI Extended Abstracts
- 27 April 2013
This work uses personhood to explore how relationships bring agentive potential to experience-centered design through a co-creative, design-led inquiry with Gillian, a woman living with dementia, and John her husband.