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- Publications
- Influence
A Process Model of the Formation of Spatial Presence Experiences
- Werner Wirth, T. Hartmann, +12 authors P. Jäncke
- Engineering
- 15 May 2007
In order to bridge interdisciplinary differences in Presence research and to establish connections between Presence and “older” concepts of psychology and communication, a theoretical model of the… Expand
Enjoyment: At the Heart of Media Entertainment
- P. Vorderer, C. Klimmt, U. Ritterfeld
- Psychology
- 1 November 2004
This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do.… Expand
Media entertainment: The psychology of its appeal.
- D. Zillmann, P. Vorderer
- Art
- 1 May 2000
Contents: Preface. D. Zillmann, The Coming of Media Entertainment. P. Vorderer, Interactive Entertainment and Beyond. D. Zillmann, Humor and Comedy. P. Vorderer, S. Knobloch, Conflict and Suspense in… Expand
It’s okay to shoot a character: Moral disengagement in violent video games
- T. Hartmann, P. Vorderer
- Psychology
- 1 March 2010
What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumption that moral disengagement cues provided by a violent video game’s narrative and game play lessen… Expand
Explaining the enjoyment of playing video games: the role of competition
- P. Vorderer, Tilo Hartmann, C. Klimmt
- Psychology, Computer Science
- ICEC
- 8 May 2003
TLDR
Measuring the experience of digital game enjoyment
- W. IJsselsteijn, W. V. D. Hoogen, +7 authors P. Vorderer
- Computer Science
- 2008
Wijnand IJsselsteijn, Wouter van den Hoogen, Christoph Klimmt, Yvonne de Kort, Craig Lindley, Klaus Mathiak, Karolien Poels, Niklas Ravaja, Marko Turpeinen, and Peter Vorderer 1 Eindhoven University… Expand
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The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception
- C. Klimmt, D. Hefner, P. Vorderer
- Psychology
- 1 November 2009
This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with… Expand
Identification with the Player Character as Determinant of Video Game Enjoyment
- D. Hefner, C. Klimmt, P. Vorderer
- Psychology, Computer Science
- ICEC
- 15 September 2007
TLDR
Media Psychology is not yet there: Introducing Theories on Media Entertainment to the Presence Debate
- C. Klimmt, P. Vorderer
- Computer Science
- Presence: Teleoperators & Virtual Environments
- 1 August 2003
TLDR
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