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Framing European politics: a content analysis of press and television news
We investigated the prevalence of 5 news frames identified in earlier studies on framing and framing effects: attribution of responsibility, conflict, human interest, economic consequences, and…
Development and Validation of a Game Addiction Scale for Adolescents
The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure…
Preadolescents' and adolescents' online communication and their closeness to friends.
There was a curvilinear relationship between age and perceived value of the Internet for intimate self-disclosure, such that 15-year-olds were at the epitome of online self- Disclosure.
Online communication among adolescents: an integrated model of its attraction, opportunities, and risks.
Social Consequences of the Internet for Adolescents
The state of the literature on the consequences of online communication technologies (e.g., instant messaging) for adolescents' social connectedness and well-being and a viable hypothesis is discussed: the Internet-enhanced self-disclosure hypothesis.
Differential Susceptibility to Media Effects Model
The DSMM organizes, integrates, and extends the insights developed in earlier microlevel media-effects theories, and distinguishes 3 types of susceptibility to media effects: dispositional, developmental, and social susceptibility.
Developing a scale to assess three styles of television mediation: "restrictive mediation," "instructive mediation," and "social coviewing"
Telephone interviews from a random sample of Dutch parents (N = 123 for the pilot study, N = 519 for the main study), provided an opportunity to explore television mediation activities in which…
Online Communication and Adolescent Well-Being: Testing the Stimulation Versus the Displacement Hypothesis
Support is found for the stimulation hypothesis but not for the displacement hypothesis, and a moderating effect of type of online communication on adolescents’ well-being is found: Instant messaging, which was mostly used to communicate with existing friends, positively predictedWell-being via the mediating variables.
Friend Networking Sites and Their Relationship to Adolescents' Well-Being and Social Self-Esteem
Using structural equation modeling, it is found that the frequency with which adolescents used the site had an indirect effect on their social self-esteem and well-being.
The Internet Gaming Disorder Scale.
The dichotomous 9-item IGD scale showed solid psychometric properties and was the most practical scale for diagnostic purposes and showed good criterion-related validity.