• Publications
  • Influence
Education for Citizenship and the Teaching of Democracy in Schools*
Reproduction, storage, adaptation or translation, in any form or by any means, of this publication is prohibited without prior written permission of the publisher, unless within the terms of licencesExpand
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A Question of Realism
TLDR
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. Expand
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Designing Interactive Systems.
TLDR
We have gone beyond computers in the workplace and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. Expand
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The generic skills debate in research higher degrees
Generic or transferable skills as outcomes of research higher degrees have been the subject of considerable development and debate in universities in recent times. The development of generic skillsExpand
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Affordance as context
  • P. Turner
  • Psychology, Computer Science
  • Interact. Comput.
  • 1 December 2005
TLDR
The concept of affordance is relatively easy to define, but has proved to be remarkably difficult to engineer. Expand
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Place, Sense of Place, and Presence
  • P. Turner, S. Turner
  • Computer Science
  • Presence: Teleoperators & Virtual Environments
  • 1 April 2006
TLDR
This paper reviews key aspects of the place literature, relates them to the concept of presence, and then illustrates their application in the context of virtual reality. Expand
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How older people account for their experiences with interactive technology
TLDR
We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal computers and the internet. Expand
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Is stereotyping inevitable when designing with personas
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis andExpand
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Familiarity as a basis for universal design
The aim of Universal Design is to make interactive artifacts usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer interaction (HCI). HCIExpand
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