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Simulating War: Studying Conflict through Simulation Games
TLDR
Introduction Part 1 Theory 1.Modelling War 2. Accuracy vs Playability 3. The Utility of Simulations 4. Mechanics 5. Designing the Components 6. Modelling Conflict Dynamics 7. Command Dynamics 8. Development and Playtesting Part 3 Simulations 9. Ancient Warfare 10. World War Two 11. Air Combat Conclusion Appendix 1: Some Basic Maths Appendix 2: Cyberboard as a Design Tool Index. Expand
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Warfare and the state
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Greece, the Hellenistic world and the rise of Rome
Introduction: the historiography of ancient warfare: 1. The modern historiography of ancient warfare Victor Davis Hanson 2. Warfare in ancient literature: the paradox of war Simon Hornblower 3.Expand
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  • PDF
Lost Battles: Reconstructing the Great Clashes of the Ancient World
Introduction PART ONE: THE MODEL Ch.1: Sources Ch.2: Armies Ch.3: Movement Ch.4: Fighting Ch.5: Command Ch.6: The Model in Operation PART TWO: THE BATTLES Ch.7: Athens & Sparta Ch.8: The Age ofExpand
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Wargaming in higher education: Contributions and challenges
Wargames, especially on historical conflicts, do not currently play much part in the booming academic use of simulation and gaming techniques. This is despite the fact that they offer rich vehiclesExpand
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Playing at War: The Modern Hobby of Wargaming
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British defence choices beyond ‘Options for Change’
It is now almost three years since Britain's Defence Secretary first outlined to Parliament the tentative conclusions of his Optionsfor Chlange defence review. Implementation of the cuts is wellExpand
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THE MECHANICS OF BATTLE IN THE SECOND PUNIC WAR
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