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Design of educational multiplayer videogames: A vision from collaborative learning
TLDR
We analyze the use of videogames as a particular case of new technologies in the classroom and we present a set of design guidelines to enable us to incorporate the features of collaborative learning in the videogame development process. Expand
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Modeling storytelling to be used in educational video games
TLDR
Including storytelling in educational video games is currently a highly studied field as it is one element with which to maintain students' motivation. Expand
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An architecture for dynamic and evolving cooperative software agents
TLDR
This paper presents an architectural model to construct cooperative and evolutionary agent-based software systems that can evolve and be adapted to its new functions. Expand
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A Representation of Software Systems Evolution Based on the Theory of the General System
TLDR
The more commonly used software development methods assign the activities and results of the process of modification and evolution of software systems to maintenance. Expand
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Design methodology for educational games based on graphical notations: Designing Urano
TLDR
This paper presents a new methodology for developing educational games based on graphical notations and divided in six phases: design of chapters, design of scenes (scenarios, characters, actions and dialogues), design of educational challenges in the game. Expand
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An architecture for access control management in collaborative enterprise systems based on organization models
TLDR
We propose an organization model that considers the necessary elements to represent authorization and access control aspects in enterprise systems. Expand
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Design Methodology for Educational Games based on Interactive Screenplays
TLDR
A number of studies have been published on the benefits offered by educational video games for student development. Expand
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A comparison and evaluation of open source learning managment systems
TLDR
The eLearning is a new modern tool of current learning system; it is becoming so important of the learning of the universities. Expand
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PLAGER-VG: platform for managing educational multiplayer video games
TLDR
We propose the architecture PLAGER-VG to design, execute, monitor and adapt collaborative learning processes supported by video games, focusing the paper in the design and personalization aspects. Expand
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A Software Architecture Intended to Design High Quality Groupware Applications
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