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GPU ray casting
TLDR
This paper describes the implementation and analysis of a set of shaders which allow interactive volume rendering on the GPU by resorting to ray casting techniques.
Determining similarity in histological images using graph-theoretic description and matching methods for content-based image retrieval in medical diagnostics
TLDR
A novel method for determining similarity between histological images through graph-theoretic description and matching, for the purpose of content-based retrieval and can be generalized for retrieval of different types of complex images.
Boosting Masked Face Recognition with Multi-Task ArcFace
TLDR
Experimental results show that the proposed approach highly boosts the original model accuracy when dealing with masked faces, while preserving almost the same accuracy on the original non-masked datasets.
Assessing the Fidelity of Haptically Rendered Deformable Objects
TLDR
Assessing how well haptic sensations encountered during interaction with real objects, can actually be approximated in a virtual environment, indicates that the results indicate that the research was able to approximate haptic feedback of a real object with high fidelity in a specific hardware setup.
Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans
TLDR
This work focuses on the stimuli sensation by different types of sensory organs or various sensory principles of the neurons, and includes models for mechanical, thermal, chemical, electrical and light stimuli, and for proprioception-related self-sensed information exchange with the neural network.
Using Multidimensional Scaling to Quantify the Fidelity of Haptic Rendering of Deformable Objects
TLDR
This study demonstrates how MDS analysis provides an opportunity to visualize and quantify the perceptual effects of changes in rendering parameters and how it can be used in the evaluation of haptic rendering scenarios.
Emulation of chemical stimulus triggered head movement in the C. elegans nematode
TLDR
A simulation of the neural network in C. elegans that responds to chemical stimulus is presented and a consequent realistic head movement demonstrated and an evolutionary algorithm has been utilised to search for estimates of the values of the synaptic conductances and also to determine whether each synapse is excitatory or inhibitory in nature.
Physically-Based Simulation and Web Visualization of C. elegans Behavioural Experiments
TLDR
The physics engine for the simulation of the roundworm Caenorhabditis elegans and the interfaces to define and visualize behavioural experiments of the worm are developed and an experiment definition portal has been developed where the user can easily design complex experimental assays.
Web-Based Interfaces for Virtual C. elegans Neuron Model Definition, Network Configuration, Behavioral Experiment Definition and Experiment Results Visualization
TLDR
A suite of unified web-based Graphical User Interfaces (GUIs) as the main user interaction point, and discusses their underlying technologies and methods to facilitate reproducible and cross-platform execution of in silico C. elegans experiments in other simulation environments.
Haptic Interface Module for Hysteroscopy Simulator System
TLDR
All elements of the haptic interface module developed for a hysteroscopy simulator for high fidelity simulation of the real environment are described.
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