Péter Tamás Kovács

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The wide variety of commercially available and emerging 3D displays - such as stereoscopic, multi-view and light-field displays - makes content creation challenging as each displays technology requires a different number of views available of the scene. As consequence, the content creation pipelines differ considerably and involve different camera setups(More)
In this paper, we present our method and apparatus to visualize and interact with large-scale 3D map data on a 3D light-field display in real time. 3D map data are streamed over Internet to the display in real-time based on request sent by the application. On the user side, data is processed and visualized on a large-scale 3D light field display. We present(More)
This paper presents how the platform-specific development environment of time-triggered (TT) systems can be integrated with a visual design toolkit based on UML. The built-in facilities of UML and the modeling extensions introduced by us enable the unification of the advantages provided by both the embedded development environment and the UML tools. UML(More)
This poster describes the design of a display and interaction device that allows a natural mid-air manipulation and feedback of floating, true 3D objects. This so called virtual touch will create a natural feeling of manipulating and touching of the virtual 3D object for the user. The 3D display system allows users to reach into the viewing volume to touch(More)