Péter Tamás Kovács

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The wide variety of commercially available and emerging 3D displays - such as stereoscopic, multi-view and light-field displays - makes content creation challenging as each displays technology requires a different number of views available of the scene. As consequence, the content creation pipelines differ considerably and involve different camera setups(More)
In this paper, we present our method and apparatus to visualize and interact with large-scale 3D map data on a 3D light-field display in real time. 3D map data are streamed over Internet to the display in real-time based on request sent by the application. On the user side, data is processed and visualized on a large-scale 3D light field display. We present(More)
This paper presents how the platform-specific development environment of time-triggered (TT) systems can be integrated with a visual design toolkit based on UML. The built-in facilities of UML and the modeling extensions introduced by us enable the unification of the advantages provided by both the embedded development environment and the UML tools. UML(More)
Several methods for compressing light-fields (LF) and multiview 3D video content have been proposed in the literature. The most widely accepted and standardized method is the Multi View Coding (MVC) extension of H.264, which is considered appropriate for use with stereoscopic and multiview 3D displays. In this paper we will focus on light-field 3D displays,(More)