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A lot of people around the world commute using public transportation and would like to spend this time viewing streamed video content such as news or sports updates. However, mobile wireless networks typically suffer from severe bandwidth fluctuations, and the networks are often completely unresponsive for several seconds, sometimes minutes. Today, there(More)
With today's widespread deployment of wireless technologies, it is often the case that a single communication device can select from a variety of access networks. At the same time, there is an ongoing trend towards integration of multiple network interfaces into end-hosts, such as cell phones with HSDPA, Bluetooth and WLAN. By using multiple Internet(More)
This paper presents a dataset of body-sensor traces and corresponding videos from several professional soccer games captured in late 2013 at the Alfheim Stadium in Tromsø, Norway. Player data, including field position, heading, and speed are sampled at 20Hz using the highly accurate ZXY Sport Tracking system. Additional per-player statistics, like(More)
Streaming video over the Internet requires mechanisms that limit the streams' bandwidth consumption within its fair share. TCP streaming guarantees this and provides lossless streaming as a side-effect. Adaptation by packet drop does not occur in the network, and excessive startup latency and stalling must be prevented by adapting the bandwidth consumption(More)
In this dataset paper, we present and make available real-world measurements of the throughput that was achieved at the application layer when adaptive HTTP streaming was performed over 3G networks using mobile devices. For the streaming sessions, we used popular commute routes in and around Oslo (Norway) traveling with different types of public(More)
Large improvements in computer technology allow thousands of users to concurrently interact in a virtual game. Due to this development, the body of work analyzing game traffic has grown considerably in the recent past. However, little work has been done to examine and compare networking techniques with respect to meeting the stringent latency requirements(More)
Latency reduction in distributed interactive applications has been studied intensively. Such applications may have stringent latency requirements and dynamic user groups. We focus on using application-layer multicast with a centralized approach to the group management. The groups are organized in overlay networks that are created using graph algorithms. We(More)
This paper focuses on design issues for multime-dia distribution architectures and the impact workload characteristics have on architecture design. Our contribution is an analysis of server load and user behavior in a News-on-Demand environment, with focus on access patterns, popularity modeling, and the formation of traffic peaks. Finally, we evaluate an(More)
One of the main challenges when streaming video to mobile devices is to handle fluctuating bandwidth and frequent network outages as the device is brought in and out of areas with network coverage. In this paper, we propose bitrate and video quality planning algorithms for mobile streaming scenarios using a GPS-based bandwidth-lookup service in order to(More)
In the last years, there has been a tremendous growth in the use of Internet services. In particular, the worldwide web and applications like News-and Video-on-Demand have become very popular. Thus, the number of users, as well as the amount of data each user downloads from servers in the Internet, is rapidly increasing. The usage of multimedia data to(More)