Oliver Glauser

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Articulation of 3D characters requires control over many degrees of freedom: a difficult task with standard 2D interfaces. We present a tangible input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device's pose at rates suitable for real-time editing and animation. Splitter parts allow branching to accommodate any(More)
We propose a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated rig animation algorithms. With a symbiotic software and hardware approach, we overcome limitations inherent to all previous tangible devices. It allows users to directly control complex rigs with 5-10 physical controls(More)
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