Oleg Veryovka

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We present a method for frame coherent texturing and hatching of 3D models with a discrete set of colors. Our technique is inspired by various artistic styles that use a limited set of colors to convey surface shape and texture. In previous research discrete color shading was produced by modifying smooth shading with a threshold function. We extend this(More)
P rocedural modeling is finally going mainstream. Until recently it was a boutique solution, used only when no other options existed. Now procedural modeling is often the cost-effective solution, used because the alternatives are too expensive. In film, games, and other applications, consumers expect richer, higher-quality digital content for their dollar.(More)
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