• Publications
  • Influence
Personalizing Interactive Digital Storytelling in Archaeological Museums: the CHESS Project
Archaeological museums can be boring to many people because they do not connect to the personal narratives they carry with them and constantly re-build. Indeed, memory institutions need to sustainExpand
Virtual Storytelling Using Virtual Reality Technologies for Storytelling
TLDR
This book discusses the development of Mixed-Reality, Mixed Reality, Narrative Performances Involving Robotic Actors, and the use of Narrative in Cultural and Educational Virtual Reality. Expand
Autonomous Virtual Actors
TLDR
The main originality of VIBES is to combine usual behavioral animation techniques with a learning engine based on Learning Classifiers Systems in order to obtain actors that can learn how to adapt to their dynamic environment and how to efficiently combine known tasks in orderto perform the user’s tasks. Expand
Authoring Personalized Interactive Museum Stories
TLDR
The underlying storytelling model is described using examples from the stories authored using the CHESS Authoring Tool, and key results focusing on the authors’ perspective for the creation of personalized stories are reported. Expand
ONLINE 4D RECONSTRUCTION USING MULTI-IMAGES AVAILABLE UNDER OPEN ACCESS
TLDR
The main goal is to enable historians, architects, archaeologists, urban planners and affiliated professionals to reconstruct views of historical structures from millions of images floating around the web and interact with them. Expand
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications
TLDR
A scalable holographic system design targeting multi-user interactive computer graphics applications and has been successfully evaluated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by three DVI streams. Expand
Interactive simulation technology for crisis management and training: The INDIGO project
TLDR
These findings inform the design of a new interactive simulation technology system, where a 3D Common Operational Picture (COP) is shared between tactile digital whiteboard in the command center and mobile devices in the field. Expand
INSCAPE An Authoring Platform for Interactive Storytelling
  • O. Balet
  • Computer Science
  • International Conference on Virtual Storytelling
  • 5 December 2007
TLDR
Whatever the form, be in theatre, movie, cartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Expand
VIBES: Bringing Autonomy to Virtual Characters
TLDR
VIBES (Virtual Behaviours), a behavioural animation system for generic humanoid characters within dynamic virtual worlds based on stand-alone hierarchical behavioural modules to combine Artificial Intelligence and Artificial Life techniques in order to obtain real-time reactions and adaptive behaviours. Expand
CHESS: Personalized Storytelling Experiences in Museums
TLDR
The CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits is presented, demonstrating the authoring and visiting experiences. Expand
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