Nuwan Janaka

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This demonstration paper describes SHRUG, an interactive shoulder exerciser for rehabilitation. Firstly, the system's interactive and responsive elements provide just-in-time feedback to the patients and can also be used by the therapists to observe and personalise the rehabilitation program. Secondly, it has a gamified element, which is expected to engage(More)
Tangible objects have seen an ongoing integration into real-world settings, e.g. in the classroom. These objects allow for instance learners to explore digital content in the physical space and leverage the physicality of the interface for spatial interaction. In this paper, we present SparKubes, a set of stand-alone tangible objects that are corded with(More)
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