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Public digital displays are increasingly pervasive and an important enabling technology for many types of ubiquitous computing scenarios. Not only do they provide a simple and effective way of bringing digital information into our physical world, but their presence could also be a catalyst for situated interaction and the emergence of local user-generated(More)
The work presented in this paper was carried out within the IROMEC project that develops a robotic toy for children. Play has an important role in child development with many potential contributions to therapy, education and enjoyment. The project investigates how robotic toys can become social mediators, encouraging children with disabilities to discover a(More)
In this paper, we explore some conceptual issues, relevant for the design of robotic systems aimed at interacting with humans in domestic environments. More specifically, we study the role of the robot's feedback (positive or negative acknowledgment of understanding) on a human teacher's demonstration of a routine home task (laying a table). Both the human(More)
When determining subject preferences for [2][5][6][7][9][14]. However, if collecting the data is not Human-Robot Interaction, an important issue is the easy, being able to integrate the different sources already interpretation of the subjects' responses during the trials, during data collection in such a way to facilitate the Employing a non-intrusive(More)
This paper contributes to the understanding of how digital public displays can be utilized in schools taking into consideration educational goals. This work is part of a currently on-going research project that aims to promote students' curiosity in science and technology through creative film-making, collaborative editing activities, and content sharing.(More)
Ensuring a constant flow of information is essential for offering quick help in different types of disasters. In the following, we report on a workin-progress distributed, collaborative and tangible system for supporting crisis management. On one hand, field operators need devices that collect information—personal notes and sensor data—without interrupting(More)
This paper investigates whether adding interactivity to diagrammatic representations aids learning. More specifically, the analyses focus on the extent to which 3D interactive diagrams facilitate the comprehension of a geometry concept, the stereographic projection, that is usually taught using 2D diagrams. Four Interactive Learning Environments (ILE) were(More)
The development and design of computational artefacts and their widespread use in diverse contexts must take into account end-users needs, likes/dislikes and broader societal issues, including human values. However, the fast pace of technological developments highlight that the process of defining computational artefacts must incorporate not only the user(More)
TouchStory is a software game that aims at improving the understanding of narrative by children with autism. In fact, the underlying conceptual framework intends to investigate to what extent we can improve the children's understanding of narrative through the introduction of simple game-like tasks that address primitive components of narrative. The game(More)