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View Generation with 3D Warping Using Depth Information for FTV
TLDR
This paper proposes a method to render a novel view image using multi-view images and depth maps which are computed in advance and succeeded in obtaining high quality arbitrary viewpoint images from relatively small number of cameras.
QoE assessment in haptic media, sound, and video transmission: Effect of playout buffering control
TLDR
The effect of playout buffering control in haptic media, sound, and video transmission via QoE (Quality of Experience) assessment is investigated via QoS assessment, and it is demonstrated that, with high accuracy, it is possible to estimateQoE parameters from QoS parameters.
Real-time arbitrary view interpolation and rendering system using ray-space
TLDR
A 3D live video system that generates arbitrary viewpoints in real-time based on the ray-space, one of the image-based rendering, and introduces three novel techniques of view interpolation: first, view centered interpolation framework, second, estimating disparity with smoothing, third, hierarchical searching of correspondences for fast computation.
A semi-automatic multi-view depth estimation method
TLDR
A semi-automatic depth estimation algorithm whereby the user defines object depth boundaries and disparity initialization and can significantly improve the depth maps and reduce view synthesis artifacts in Depth Image Based Rendering.
Adaptive delta-causality control with prediction in networked real-time game using haptic media
TLDR
The adaptive Δ (delta)-causality control scheme with prediction is proposed, which keeps the consistency and causality high and predicts positional information after a constant time.
Weighted Joint Bilateral Filter with Slope Depth Compensation Filter for Depth Map Refinement
TLDR
Experimental results show that the proposed Filter weighted joint bilateral filter has the best performance of improvement of depth map accuracy, and the proposed filter can perform real-time refinement.
QoE assessment in olfactory and haptic media transmission: Influence of inter-stream synchronization error
TLDR
This paper deals with harvesting fruit in a 3-D virtual space for an olfactory and haptic media display system and assess the inter-stream synchronization quality as the quality of experience (QoE).
QoE assessment in networked air hockey game with haptic media
TLDR
This paper assesses QoE (Quality of Experience) of output quality and interactivity in a networked air hockey game with haptic media using the adaptive Δ-causality control scheme with adaptive dead-reckoning and clarifies the influence of network delay onQoE.
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