Nora Montaño

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AMBAR es un proyecto que busca el desarrollo de un Sistema Generador de AMBientes de Enseñanza-ApRendizaje Constructivistas basados en Objetos de Aprendizaje (OA). Los ambientes generados por AMBAR deben cumplir con atributos como la interoperabilidad, reusabilidad, accesibilidad y escalabilidad, y esto solo se logra vinculándolos a estándares. En este(More)
According to [13] staff training in the process of project software management is essential to meet the Venezuela software industry in short and medium term, so it's important to encourage management practices in academics settings and train human talent demanded by the national software industry. In this paper we present a model for incorporation of(More)
Yushi Ueda Adachi Gracee Agrawal B. Allaria F. Altermatt J. Andrzejowski M. J. Aries A. Barrett Andriy Batchinsky Jason H. T. Bates G. Bellani Karim Bendjelid T. Bendtsen O. Berenfeld L. Bergenzaun Derya Berk Martin Bootin Bikash Bose G. Breuer Ole Broch J.G. Brock-Utne Jörgen Bruhn Timothy Buchman Alexander Butwick T. Cafiero J. Campos Maxime Cannesson(More)
Selection of techniques and activities to develop in students the competences of university degree programs is a complex and ambiguous activity, to which the designers of competency-based curricula must face when building the curricula's learning units. In order to support the design of the modules in competency-based curricula, this paper presents the(More)
Se describe el proceso de diseño y construcción de un Objeto de Aprendizaje (OA) sobre el Ciclo de Krebs, utilizando la metodología ISDMeLO (Instructional Systems Development Methodology based on e-Learning Objects). Para el desarrollo del OA se utilizaron las herramientas de software SWiSHMax para elaborar las animaciones, Adobe Photoshop para crear las(More)
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