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T ypical back-of-the-chapter problems don’t provide students with the context to make the problems motivating and to facilitate transfer (use of the knowledge in other situations). Authentic problems— problems that are real, that might arise in the student’s life, or that are known to the student—have enormous potential for learning. Authentic problems(More)
Creating educational software forces a difficult tradeoff. The software must be easy for the students to use, yet not so simple that the parts that students are to learn from are done for them by the computer. DEVICE (Dynamic Environment for Visualization of Chemical Engineering) is a learning environment aimed at allowing chemical engineering students to(More)
Learning to create and use models of real-world situations is an important goal for undergraduate engineers. Engineers today use computer models to explore design problems and test solutions before actually building anything. Learning to create and use models of real-world situations is a challenging task. Most efforts to teach modeling are essentially a(More)
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