Nobuyuki Umetani

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It is common to use computers to design shapes of physical objects such as furniture, but geometric modeling and the physical validity of shapes are conventionally considered independently. This makes creating aesthetically pleasing yet physically valid models challenging. In this paper, we propose an interactive design framework for the efficient and(More)
We present a novel interactive tool for garment design that enables, for the first time, interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. This provides a continuous, interactive, and natural design modality in which 2D and 3D representations are simultaneously visible and seamlessly maintain correspondence.(More)
We propose a novel <i>cross-sectional structural analysis</i> technique that efficiently detects critical stress inside a 3D object. We slice the object into cross-sections and compute stress based on bending momentum equilibrium. Unlike traditional approaches based on finite element methods, our method does not require a volumetric mesh or solution of(More)
OBJECTIVE Recently, various modifications have been made to aortic root replacement procedures to include the pseudosinus in the synthetic graft, but its effect on valve function still remains to be elucidated. The purpose of this study was to compare the flow dynamics and its influence on the stress/strain in the valve leaflet in two types of aortic root,(More)
This paper introduces novel interactive techniques for designing original hand-launched free-flight glider airplanes which can actually fly. The aerodynamic properties of a glider aircraft depend on their shape, imposing significant design constraints. We present a compact and efficient representation of glider aerodynamics that can be fit to real-world(More)
We present an example-based elastic deformation method that runs in real time. Example-based elastic deformation was originally presented by Martin et al. [MTGG11], where an artist can intuitively control elastic material behaviors by simply giving example poses. Their FEM-based approach is, however, computationally expensive requiring nonlinear(More)
BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an(More)
The aim of this study was to clarify the role of APC and K-ras mutations in non-polypoid colorectal tumorigenesis. DNA from 63 adenomas (31 polypoid, 17 superficial elevated, 15 superficial depressed), 66 submucosally invasive carcinomas (47 polypoid, 19 non-polypoid) and 34 advanced carcinomas were examined for K-ras codon 12 point mutations and APC(More)
We introduce an interactive interface for the custom design of metallophones. The shape of each plate must be determined in the design process so that the metallophone will produce the proper tone when struck with a mallet. Unfortunately , the relationship between plate shape and tone is complex, which makes it difficult to design plates with arbitrary(More)
We present a real-time solution for generating detailed clothing deformations from pre-computed clothing shape examples. Given an input pose, it synthesizes a clothing deformation by blending skinned clothing deformations of nearby examples controlled by the body skeleton. Observing that cloth deformation can be well modeled with sensitivity analysis driven(More)