Nobuki Yoda

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We present a method of image sequence interpolation, which can generate a sequence of continuous intermediate frames between two input images. This method is based on a path framework that describes the motion information in the images. A path which starts from one input image, and ends at another input image is constructed for each pixel in the images. The(More)
In 2D game graphics, textures are packed into a single texture called a sprite sheet in order to achieve efficient rendering. The sprite sheet can be compressed to save memory by using various compression methods such as block-based compressions and 16 bpp (bits per pixel) tone reduction. These methods are not without some problems, though. Block-based(More)
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