Niniane Wang

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Clouds are an important aspect of many computer games, particularly flight simulators. Our system extends texture splatting on particles to model a dozen cloud types (e.g. stratus, cumulus congestus, cumulonimbus), an improvement over previous systems which modeled only one type of cumulus. We also achieve a 100x speedup for scenes with dense cloud(More)
Clouds are an important aspect of rendering outdoor scenes. This paper describes a cloud system that extends texture splatting on particles to model a dozen cloud types (e.g., stratus, cumulus congestus, cumulonimbus), an improvement over earlier systems that modeled only one type of cumulus. We also achieve fast real-time rendering, even for scenes of(More)
Realistic-looking rain and snow greatly enhance scenes of outdoor reality, with applications including computer games and motion pictures. We present a novel technique for realistically and efficiently rendering precipitation in scenes with moving camera positions. We map textures onto a double cone, and translate and elongate them using hardware texture(More)
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