Learn More
Clouds are an important aspect of rendering outdoor scenes. This paper describes a cloud system that extends texture splatting on particles to model a dozen cloud types (e.g., stratus, cumulus congestus, cumulonimbus), an improvement over earlier systems that modeled only one type of cumulus. We also achieve fast real-time rendering, even for scenes of(More)
1 Modeling Precipitation Realistic-looking rain and snow greatly enhance scenes of outdoor reality, with applications including computer games and motion pictures. We present a novel technique for realistically and efficiently rendering precipitation in scenes with moving camera positions. We map textures onto a double cone, and translate and elongate them(More)
  • 1