Nikos Katsaounos

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Human-computer interaction (HCI), especially in the games domain, targets to mimic as much as possible the natural human-to-human interaction, which is multimodal, involving speech, vision, haptic, etc. In the present work, we focus on the requirements of the "serious games" application domain and we present the design, the implementation, and the(More)
In this work, the evaluation of the LOGOS' spoken dialogue system is presented. The system offers user-friendly access to information, entertainment devices and white good appliances. Short description of the LOGOS system's architecture is given. The user interface of the system is based on remote control device, PC keyboard and spoken language. In this(More)
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