Learn More
In an ideal world, all research papers would be runnable: simply click to replicate all results, using the same setup as the authors. One approach to enable runnable network systems papers is Container-Based Emulation (CBE), where an environment of virtual hosts, switches, and links runs on a modern multicore server, using real application and kernel code(More)
1. SLICED PROGRAMMABLE NETWORKS OpenFlow [4] has been demonstrated as a way for researchers to run networking experiments in their production network. Last year, we demonstrated how an OpenFlow controller running on NOX [3] could move VMs seamlessly around an OpenFlow network [1]. While OpenFlow has potential [2] to open control of the network, only one(More)
Today's commercial video streaming services use dynamic rate selection to provide a high-quality user experience. Most services host content on standard HTTP servers in CDNs, so rate selection must occur at the client. We measure three popular video streaming services -- Hulu, Netflix, and Vudu -- and find that accurate client-side bandwidth estimation(More)
The complexity of networks has outpaced our tools to debug them; today, administrators use manual tools to diagnose problems. In this paper, we show how packet histories—the full stories of every packet's journey through the network—can simplify network diagnosis. To demonstrate the usefulness of packet histories and the practical feasibility of(More)
We present OpenRoads, an open-source platform for innovation in mobile networks. OpenRoads enable researchers to innovate using their own production networks, through providing an wireless extension OpenFlow. Therefore, you can think of OpenRoads as "OpenFlow Wireless". The OpenRoads' architecture consists of three layers: flow, slicing and controller.(More)
Today's networks are maintained by "masters of complexity": network admins who have accumulated the wisdom to troubleshoot complex problems, despite a limiting toolset. This position paper advocates a more structured troubleshooting approach that leverages architectural layering in Software-Defined Networks (SDNs). In all networks, high-level intent(More)
Actor–actor communication is an important part of the functioning of wireless sensor–actor networks and enables the actor nodes to take coordinated action on a given event. Owing to various reasons such as actor mobility and low actor density, the actor network tends to get partitioned. The authors propose to use the underlying sensor nodes, which are more(More)
effective Actor-Actor Communication (AAC) is an important requirement for the timely responses to events reported by the sensors. However, due to scattered nature of events, mobility of actor nodes, and low density of actor nodes, the network of actor nodes tends to get partitioned frequently. To provide effective AAC in such situations, the(More)
  • 1