Nicole Sultanum

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Reservoir engineers rely on virtual representations of oil reservoirs to make crucial decisions relating, for example, to the modeling and prediction of fluid behavior, or to the optimal locations for drilling wells. Therefore, they are in constant pursue of better virtual representations of the reservoir models, improved user awareness of their embedded(More)
Modern reservoir engineering is dependent on 3D visualization tools. However, as we argue in this paper, the current tools used in this domain are not completely aligned with the reservoir engineer's interactive needs, and do not address fundamental user issues, such as collaboration. We base our work on a set of observations of reservoir engineers, and(More)
We present our ongoing design of Snakey, a tangible user interface (TUI) dedicated to the field of reservoir geosciences and engineering. Our design of Snakey emphasizes intuitive manipulation and interaction with 3D curves, common to underground well path exploration and planning. Snakey is not designed to replace the traditional CAD reservoir well path(More)
In this paper we present a novel mixed reality tracking system for collaborative tabletop applications that uses decorative markers and embedded application markers to create a continuous and seamless tracking space for mobile devices. Users can view and interact with mixed reality datasets on their mobile device, such as a tablet or smartphone, from(More)
We present Snakey, a tangible user interface (TUI) designed for the field of reservoir engineering. The Snakey interface focuses on intuitive manipulation and interaction with 3D curves common to underground well path planning. Our paper discusses design goals and prototyping solutions relating to the physical materials, sensing technology, input/output(More)
The study of geological outcrops has seen recent improvements due to LiDAR technology, which allows for the creation of complex, high-resolution computational representations of geological terrains. It calls for suitable visualization strategies, that provide flexibility as well as timely intuitiveness. In this work we present our initial efforts to(More)
In this paper we present the design, implementation and preliminary evaluation of Re-Collision, a prototype collision reconstruction tabletop interface. Re-Collision was developed through a participatory design process involving expert users from the Calgary Police Forensics Team and Collision Reconstruction Team. We briefly cover fundamental domain(More)
Traditional microblogging in the enterprise is known to increase work environment awareness, but is also coupled with information overload and privacy issues. We address these challenges by introducing the concept of <i>curated microblogging</i>, which proposes the addition of social curation and access control to such platforms. We also present Watchboard,(More)