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The past few years have seen intensive research efforts carried out in some apparently unrelated areas of dynamic systems – delay-tolerant networks, opportunistic-mobility networks, social networks – obtaining closely related insights. Indeed, the concepts discovered in these investigations can be viewed as parts of the same conceptual universe; and the(More)
Consider a team of mobile software agents deployed to capture a (possibly hostile) intruder in a network. All agents, including the intruder move along the network links; the intruder could be arbitrarily fast, and aware of the positions of all the agents. The problem is to design the agents' strategy for capturing the intruder. The main efficiency(More)
In this paper we study the problem of gathering in the same location of the plane a collection of identical oblivious mobile robots. Previous investigations have focused mostly on the unlimited visibility setting, where each robot can always see all the other ones, regardless of their distance. In the more difficult and realistic setting where the robots(More)
Consider a set of n > 2 simple autonomous mobile robots (decentralized, asyn-chronous, no common coordinate system, no identities, no central coordination, no direct communication, no memory of the past, deterministic) moving freely in the plane and able to sense the positions of the other robots. We study the primitive task of gathering them at a point not(More)
From an engineering point of view, the problem of coordinating a set of autonomous, mobile robots for the purpose of cooperatively performing a task has been studied extensively over the past decade. In contrast, in this paper we aim at an understanding of the fundamental algorithmic limitations on what a set of autonomous mobile robots can or cannot(More)
A simple implementation of double-ended priority queues is presented. The proposed structure, called a min-max heap, can be built in linear time; in contrast to conventional heaps, it allows both</italic> FindMin <italic>and</italic> FindMax <italic>to be performed in constant time;</italic> Insert, DeleteMin, <italic>and</italic> DeleteMax(More)