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Designs on the Web: a case study of online learning for design students
We propose Lifelong Learning as a new method of learning that can be used to increase access to a larger number and a greater variety of students. Expand
An Assessment into Touch Screen Input Devices for Cervical Spinal Injured Computer Users
This study began with interview and contextual observation survey of computer users among SCI including higher-level cervical spinal injured (CSI) subjects for their limitation of human body motion and function. Expand
A User Experience Evaluation of the use of Augmented and Virtual Reality in Visualising and Interpreting Roman Leicester 210AD (Ratae Corieltavorum)
Issues in teaching and learning photography : the teachers and students perspective in Bahrain and UK.
Teacher utilization of technology-rich learning environments. A critical analysis and review of e-learning materials for teaching Photography to undergraduate students.
Determination of Comfort and Performance Properties of Upper Materials for Diabetic Footwear Construction
This work investigates comfort and performance properties of selected shoe upper materials manufactured in Nigeria for their suitability for diabetic footwear construction. The research was carried… Expand
The development of a design model for learning and teaching photography in the classroom using interactive media.
3D Technology as an Effective Tool for Reflection Simulation: The Beagle 2 Lander on Mars
- Teodora Kuzmanova, N. Higgett, M. Sims, J. Clemmet, Eric Tatham
- Computer Science, Geology
- 1 July 2018
This paper details the technological process of the 3D reconstruction of Beagle 2, the simulation of sun angles using a virtual camera, and outlines the image correlation process used for the comparison between the simulation and satellite images. Expand
Sustainable Innovation: Footwear Material Choices and Design for People Suffering with Diabetes