Nicholas Ward

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This paper proposes that the physicality of an instrument be considered an important aspect in the design of new interfaces for musical expression. The use of Laban's theory of effort in the design of new effortful interfaces, in particular looking at effort-space modulation, is investigated, and a platform for effortful interface development (named the(More)
This paper presents a comparison of the movement styles of two theremin players based on observation and analysis of video recordings. The premise behind this research is that a consideration of musicians' movements could form the basis for a new framework for the design of new instruments. Laban Movement Analysis is used to qualitatively analyse the(More)
This paper describes a software extension to the Reactable entitled Gestroviser that was developed to explore musician machine collaboration at the control signal level. The system functions by sampling a performers input, processing or reshaping this sampled input, and then repeatedly replaying it. The degree to which the sampled control signal is(More)
BACKGROUND AND OBJECTIVES This study describes perioperative patient safety outcomes comparing laparoscopic appendectomy with open appendectomy in the elderly population (defined as age≥65 years) during the diffusion of laparoscopic appendectomy into widespread clinical practice. METHODS We performed a cross-sectional analysis of patients undergoing open(More)
Despite continuous advances in technologic and pharmacologic management, the mortality rate from septic shock remains high. Care of patients with sepsis includes measures to support the circulatory system and treat the underlying infection. There is a substantial body of knowledge indicating that fluid resuscitation, vasopressors, and antibiotics accomplish(More)
Movement design is typically based on evoking shapes in space. In interactive systems, user movement is often dictated by the system's sensing capabilities. In neither of these cases are the differences across individual users or expressive variations they make accommodated. We present an exploratory study that uses Laban Movement Analysis as a framework(More)
We consider how the application of AI in digital musical instruments might maximally support exploration of sound in performance. Live performance applications of AI and machine learning have tended to focus on score following and the development of machine collaborators. In our work we are interested in exploring the development of systems whereby the(More)
Loudness normalisation has been heralded as a tonic for the loudness wars. In this paper we propose that a side effect of its implementation may be a greater awareness of sound quality. This side effect is explored through an analysis of the manner in which music is listened to under this new paradigm. It is concluded that the conditions necessary for sound(More)
This paper describes the development and use of a design method based in physical theatre practice in the creation of Charge, a multiplayer physical game that relies on digital technology. Methods from Physical Theatre improvisation were explored in a series of workshops as the basis for developing an understanding of how to design technology supported(More)
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