Nicholas Mario Wardhana

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Our research focuses on the problem of path planning in 3D virtual world applications. The characters we consider are heterogeneous, as they have different sizes, and can perform surface or volumetric motion. In this paper, we propose an enhanced waypoint graph, which consists of point nodes equipped with radius, as well as edges connecting those nodes.(More)
Modern computer graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such a scenario, we propose the subregion graph data structure. It consists of subregions, which are clusters of locally connected waypoints inside a region, as well as(More)
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