Niaja Farve

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Our hectic and increasingly digital lives can have a negative effect on our health and well-being. Some authors have argued that we socialize less frequently with other people in person and that people feel increasingly lonely [1]. Loneliness has been shown to significantly affect health and wellbeing in a negative way. We designed a game, Smile Catcher,(More)
In this work we introduce an experimental methodology and open-sourced web application designed to promote behavior change and wellbeing within a workplace environment. Colleagues are paired together and asked to design a Behavioral Intervention Technology (BIT) uniquely customized to suit their partner's behavior change goal. We present the results of a(More)
As we learn more about what is detrimental to the human body, more tools are developed to combat these determents. However, stress levels continue to increase and the effects are present in our genes [1]. Smile Catcher is attempt to lower stress and increase happiness by gamifing smiles. Players are challenged to capture smiles from other players or people(More)
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Recently there has been a surge of interest in wearable devices both in industry and academia. This includes the introduction of head-worn devices into everyday life. Head-worn devices have the advantage of containing a screen that is easily seen by the wearer at all times, in contrast with other device screens, which can be hidden in pockets or simply(More)
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