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Despite the growing prominence of canonical action research (CAR) in the information systems discipline, a paucity of methodological guidance continues to hamper those conducting and evaluating such studies. This article elicits a set of five principles and associated criteria to help assure both the rigor and the relevance of CAR in information systems.(More)
Virtual worlds can be defined as technology-created virtual environments that incorporate representations of real world elements such as human beings, landscapes and other objects. Recent years have seen the growing use of virtual worlds such as Second Life and World of Warcraft for entertainment and business purposes, and a rising interest from researchers(More)
The recent proliferation of low-cost computer networks has driven the development of a new type of organization, in which geographical and time constraints to collaboration among process teams have been gradually removed. As these organizations have to cope with a fast pace of change, they rely increasingly on distributed and asynchronous process(More)
Electronic collaboration (e-collaboration) is operationally defined here as collaboration using electronic technologies among different individuals to accomplish a common task (Kock & D'Arcy, 2002, 2001). This is a broad definition that encompasses not only computer-mediated collaborative work, but also collaborative work supported by other types of(More)
This paper provides a brief historical discussion of action research (AR), from its emergence as a distinct research approach after World War II to its relatively recent use in the field of information systems (IS). Based on a review of the research methods literature, it presents and discusses three main threats inherent in action research, called(More)