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Second Life is a 3-D multiuser virtual environment which has gained wide spread popularity amongst academic community in the recent years. However, due to its infancy very little is known about the factors driving users' intention to use Second Life especially in the educational context. This paper presents findings from an ongoing study about the impacts(More)
Emerging e-learning tools have the potential to enrich academic environments. However, there is a need to understand the requirements, expectations, and learning styles of the end users before incorporating new tools into courses. This paper presents details of a user study to analyze learning styles and tools preferences of the end users and to explore(More)
Effective communication has long been recognised as a key element in problem solving and decision making within and among organisations including educational institutions. With the advent of Web 2.0 technologies, the communication choices have also been expanded. Media Richness Theory (MRT) has long been used to examine the effect of traditional and new(More)
Blogs and podcasts are emerging Web technologies that have been adopted by educators to facilitate on-campus and distance education. However, little is known about user acceptance of these technologies. In this paper, we empirically test a theoretical model to examine the effects of individual's cognitive style on user acceptance of blogs and podcasts. We(More)
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