Natsumi Hashimoto

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Projection mapping uses a compensation technique to project images correctly on 3D buildings or real-world objects rather than on ordinary flat projection screens. In this study, we reverse this procedure in order to assist with toy block assembly and scanning methods. In order to assist with toy block assembly, our "StudI/O" system projects round markers(More)
Projection mapping uses a compensation technique to project images correctly on 3D buildings or real-world objects rather than on ordinary flat projection screens. In this study, we reverse this procedure in order to assist with toy block assembly and scanning methods. In order to assist with toy block assembly, our "StudI/O" system projects round markers(More)
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