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Journals and Conferences
The character art pipeline on The Order: 1886 was built to maximize the reuse of as much high quality, meticulously crafted content across as diverse a cast of characters as possible. Some of the methods put in place to achieve these goals included a hybrid head scanning and conceptual characterization process, textile 3d scanning a library of detailed,… (More)
A few of the key environmental art pipeline goals on The Order: 1886 were to build a lighting and material model capable of capturing specular representation to a high degree of accuracy and to develop a surfacing and environment construction pipeline that allowed a larger team of artists to deliver consistently high quality assets across a diverse set of… (More)
The rendering and content-creation pipelines from The Order: 1886 were built from the ground up to deliver a seamless, real time experience across both gameplay and cinematics, and achieve a visual fidelity in real-time that is generally more associated with traditionally pre-rendered CG. A key ingredient in delivering on these ambitions was a system of… (More)