Nathan Matsuda

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Structured light 3D scanning systems are fundamentally constrained by limited sensor bandwidth and light source power, hindering their performance in real-world applications where depth information is essential, such as industrial automation, autonomous transportation, robotic surgery, and entertainment. We present a novel structured light technique called(More)
We present a prototype compressive video camera that encodes scene movement using a translated binary photomask in the optical path. The encoded recording can then be used to reconstruct multiple output frames from each captured image, effectively synthesizing high speed video. The use of a printed binary mask allows reconstruction at higher spatial(More)
Conventional binocular head-mounted displays (HMDs) vary the stimulus to vergence with the information in the picture, while the stimulus to accommodation remains fixed at the apparent distance of the display, as created by the viewing optics. Sustained vergence-accommodation conflict (VAC) has been associated with visual discomfort, motivating numerous(More)
In this work, we propose using camera arrays coupled with coherent illumination as an effective method of improving spatial resolution in long distance images by a factor often and beyond. Recent advances in ptychography have demonstrated that one can image beyond the diffraction limit of the objective lens in a microscope. We demonstrate a similar imaging(More)
Starting in the 1890s the artist Paul Gauguin (1848-1903) created a series of prints and transfer drawings using techniques that are not entirely understood. To better understand the artist's production methods, photometric stereo was used to assess the surface shape of a number of these graphic works that are now in the collection of the Art Institute of(More)
Light field cameras allow us to digitally refocus a photograph after the time of capture. However, recording a light field requires either a significant loss in spatial resolution [11, 21, 10] or a large number of images to be captured [12]. In this paper, we propose incoherent holography for digital refocusing without loss of spatial resolution from only 3(More)
Light scattering on diffuse rough surfaces was long assumed to destroy geometry and photometry information about hidden (non line of sight) objects making ‘looking around the corner’ (LATC) and ‘non line of sight’ (NLOS) imaging impractical. Recent work pioneered by Kirmani et al. [1], Velten et al. [2] demonstrated that(More)
In this paper, we propose a streamlined framework of robust 3D acquisition for cultural heritage using both photometric stereo and photogrammetric information. An uncalibrated photometric stereo setup is augmented by a synchronized secondary witness camera co-located with a point light source. By recovering the witness camera’s position for each exposure(More)
Optimization-based design of optical systems can yield configurations that would be impractical to achieve with manual parameter adjustment. Nonetheless, most approaches are geared toward one-time, offline generation of static configurations to be fabricated physically. Recently, challenging computational imaging problems, such as seeing around corners or(More)