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Designing robust narrative experience in games is a complex and demanding task. The need to balance authorial control with player interactivity necessitates structurally flexible storytelling tools. One such tool is the micronarrative-an internal unit of narrative progression and coherence. This paper explicates relationships between the size, form, and(More)
The Waste Land Tarot is a Flash game combining symbolic elements from the Tarot deck with mythological and literary elements of T.S. Eliot's Modernist poem, " The Waste Land. " Mediated by an animated version of Madame Sosostris, the interactor is invited to explore juxtapositions of words and images that highlight archetypal themes. A general idea of the(More)
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