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INFLUENCE ABSTRACT.. Theorists have argued that facial expressions of emotion serve the inter-personal function of allowing one animal to predict another's behavior. Humans may extend these predictions into the indefinite future, as in the case of trait inference. The hypothesis that facial expressions of emotion (e.g., anger, disgust, fear, happiness, and(More)
This paper describes preliminary results of research on the perception and usability of interfaces projected onto real-world objects. Using a projector setup that enables us to compare users' color preferences, we show that the objects onto which colors are projected influence a user's choices. We also observe that many users are unable to recall and/or(More)
While recognizing the theoretical importance of context, current research has treated naming as though semantic meaning were invariant and the same mapping of category exemplars and names should exist across experimental contexts. An assumed symmetry or bidirectionality in naming behavior has been implicit in the interchangeable use of tasks that ask(More)
Performance metrics for machine intelligence (e.g., the Turing test) have traditionally consisted of pass/fail tests. Because the tests devised by psychologists have been aimed at revealing unobservable processes of human cognition, they are similarly capable of revealing how a computer accomplishes a task, not simply its success or failure. Here we propose(More)
Our position related to 'Anchoring Symbols to Sensor Data in Single and Multiple Robot Systems' is threefold. First, that conscious awareness of experience in humans is bootstrapped from sensory/motor interactions within the first 12 months following conception. Second, that human developmental physiology indicates the appropriate behavioral metalevel to(More)
The question for many designers of intelligent systems is no longer whether to incorporate emotion and motivation, but how to do so. This question has strong consequences for the autonomy and flexibility of a system and its ability to respond to novel, unpredictable or changing environments – in other words, the degree of intelligence it will display.(More)
This paper contrasts the implementation of motivation and emotion in Project Joshua Blue with current approaches such as Breazeal's (2001) sociable robots. Differences in our implementation support our different goals for model performance and are made possible by a novel system architecture. Project Joshua Blue applies ideas from complexity theory and(More)
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