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One of the biggest challenges of the Internet Service Provider actually is the ability to deploy dynamically new services. For this purpose, in this paper, we are interested in the specification and modeling of different notions in the context of autonomic networks, in order to dynamically deploy new network services. Thus, we propose in this work a new(More)
In this paper, we address the Wireless Sensor Network (WSN) deployment issue. We assume that the observed area is characterized by the geographical irregularity of the sensed events. Formally, we consider that each point in the deployment area is associated a differentiated detection probability threshold, which must be satisfied by our deployment method.(More)
—With the recent evolution of network-based mul-tiplayer games and the increasing popularity of online games demanding strict real-time interaction among players – like First Person Shooter (FPS) –, game providers face the problem to correlate network conditions with quality of gaming experience. This paper addresses the problem of the estimation gameplay(More)
Keywords: WSN deployment Artificial potential field Binary optimization Tabu search metaheuristic ZigBee a b s t r a c t In this paper, we address a wireless sensor network deployment problem. It is considered when the deployment field is characterized by a geographical irregularity of the monitored event. Each point in the deployment area requires a(More)
The aim of this paper is to analyze the Aloha medium access (MAC) scheme in one-dimensional, linear networks, which might be an appropriate assumption for Vehicular Ad-hoc NETworks (VANETs). The locations of the vehicles are assumed to follow a homegeneous Poisson point process. Assuming power-law mean path-loss and independent point-to-point fading we(More)
In this paper we propose a new content-aware ARQ scheme for H.264 video streaming over UMTS wireless links. We propose a new scheme which assesses the importance of each packet using the FMO (Flexible Macro-block Ordering) tool, a novel error robustness tool of H.264 video encoding standard. Temporal values are then given to video packets in respect to(More)
Taking into consideration the popularity of multiplayer games and the tremendous success of wireless networks, we strongly believe that future game engines will benefit from the integration of MANET (Mobile Ad hoc NETworks) technology [1]. Indeed, in addition to the social interests of playing with close located persons, MANET technology will allow players,(More)